![]() ![]() Note that if you have several SMPTE displays showing (i.e., a Giant SMPTE display as well as the normal SMPTE readout in the transport), you'll have to enable the SMPTE View Offset separately in each of these displays if you want their readouts to be the same. To see elapsed time along any other part of your song layup, adjust the Bar Position value in the Synchronization pane accordingly and you'll be good to go. ![]() This can be the transport or any separate SMPTE display you've enabled: ![]() To do this, CNTRL+Click on the SMPTE display. Lastly, you have to enable the actual SMPTE readout in Logic to reflect the offset. Then set the View Offset's SMPTE value as 00:00:00:00. Move the playhead to the desired place along the bar/beat timeline and enter that position in the Bar Position field of the SMPTE View Offset (here, the start of "Track 4" which is bar 7). So in the Synchronization pane, enable the Separate SMPTE View Offset. the itsscale value of 1.0416667 is 25/24 as a float variable for ffmpeg (0.1234567 is the float values format - dont use 1. We want to show this as 00:00:00:00 and afterward, placing the playhead at a position along the "Track 4" region will then show us elapsed time from the start of that region or, in your case, a particular track placed somewhere along the arrangement's timeline. Note that the SMPTE position is 01:00:12:00. In this next illustration I've got the playhead set to bar 7, where my "Track 4" just happens to start. Note that the most accurate time and position readings are made if the session's frame rate is 24, 25, or 30. The position of any bar and beat is expressed as SMPTE time in the transport, as well as in the Giant SMPTE display and similar readouts that you can open up in Logic: For the most part you can ignore this number. If you have the display prefs set to show bits (as I have - see above) you'll see an extra double-digit number at the end of the SMPTE number. Unless you've deliberately changed this value, you'll see 01:00:00:00 as the SMPTE position in the tempo list associated with the first tempo event. That's one hour, zero minutes, zero seconds, zero frames. Both FPS and refresh rate need to be high to ensure a smooth gaming performance. Refresh rate and frame rate hugely impact your gaming performance. Refresh rate, however, denotes the number of frames a monitor can refresh every second. It is a combination of the user's graphic card and processor. 69, 251 Frame, 26, 251 Frame rate, 223, 225, 251 Free - form editing. Frame rate denotes the frequency with which consecutive images are captured or displayed. Here I'm using several regions to represent the different songs in your arrangement.īefore I continue, some background first.īy default, Logic assigns a SMPTE time of 01:00:00:00 to bar 1, beat 1 (1.1.1.1). 42, 42f SoundDiver, 45, 46 Wave Burner Pro, 215, 216f Embedded loop. In your case you want to see elapsed time starting from the top of any one of the tracks you have laid up linearly in the arrangement. This feature gives you the ability to set any point along the arrangement's "timeline" to be any SMPTE value you want. In the Synchronization pane there's a thing called Enable Separate SMPTE View Offset. I wish logic could do what is a very basic feature in the Wave Burner counter. Whenever you'll have a moment I'll really appreciate it. Thanks Ski, that is something I would really like to know. You can cause Logic's "zero" to be at any position you want if you use the SMPTE Offset feature. ![]()
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